Principlev1
When task-boredom signals under-challenge, inject complexity
When task-boredom signals under-challenge, inject complexity by adding constraints, combining tasks, or converting execution into teaching rather than forcing continued engagement.
Why This Is a Principle
Derived from Working Memory Capacity Limit (working memory limits), Directed Attention as Depletable Resource (attention as finite resource), and Flow occurs when challenge slightly exceeds current (flow occurs when challenge matches capability). This is a task-redesign principle that follows from the flow model—it tells you what to do when you detect the boredom signal, based on underlying truths about attention and engagement.