Principlev1
Treat boredom as a signal about skill-challenge mismatch
Treat boredom as a signal about skill-challenge mismatch rather than as insufficient input, diagnosing which type of engagement is absent.
Why This Is a Principle
Derives from Flow occurs when challenge slightly exceeds current (flow occurs at optimal challenge) and Emotions function as evaluative signals that provide (emotions as evaluative signals). The principle prescribes reframing boredom from 'not enough happening' to 'wrong kind of happening.' It's highly actionable and follows from flow theory axioms.