Principlev1
Design tasks to activate curiosity by framing them as
Design tasks to activate curiosity by framing them as investigations with specific knowledge gaps rather than obligations to complete.
Why This Is a Principle
This is a derived principle, not an axiom. It follows from Goals as Perceptual Filters (goals function as perceptual filters), Satisfying the psychological needs of autonomy, competence, (autonomy/competence/relatedness drive intrinsic motivation), and the curiosity-as-information-gap framework. It's actionable (tells you HOW to design tasks), general (applies across task types), and prescriptive (derived from descriptive truths about motivation).