Principlev1
Design environments to create friction asymmetry where
Design environments to create friction asymmetry where desired behaviors become easier and competing behaviors become harder through strategic object placement.
Why This Is a Principle
This derives from behavior following least resistance (Behavior follows the path of least resistance due to the), affordances in agent-environment relations (Action possibilities exist in the relationship between an), and choice framing influencing selection (There is no neutral way to present choices - every). It prescribes simultaneous friction manipulation in opposite directions as a design strategy. The principle is actionable across physical and digital environments.